They hung in the air in exactly the same way that bricks don't. -- Douglas Adams, The Hitch-Hiker's Guide to the Galaxy, Episode 1

menin aeide thea peleiadeo achilleos oulomenen

It turns out I never bothered posting the second half of the article on “The Raising of Lazarus“? Damn. Now I have to find the draft and redo all the jokes because IIRC they were mostly gallows humor about the election.

Anyway, I’m not doing that this week on account of this:

This picture is blurry because I am shaking with rage.

At about 6:15 this evening there was a lightning strike nearby and my computer up and died. So much for the surge suppressor on the UPS.

I am cobbling together a temporary solution and sorting through big feelings now and will try to have something useful to say next week.

Parenthesis: War of the Worlds Season 1 Press Kit

It feels like every time I post an article about my collection of War of the Worlds-related swag, there’s an implicit “This will probably be the last of these,” about it. Well, this will probably be the last of these. But I’ve got a little bit more pocket money recently, so it’s entirely possible I will blow a few bucks on a fanzine or something.

War of the Worlds Press Kit cover
Just in case you were worried there was some art you’d missed.

Anyway, a while back I blew fifty bucks or so on the print press kit for War of the Worlds. Just the folder of press releases, sadly; not the globe. Even more sadly, as I was scanning it, I discovered that it’s not even complete. But all the same, for the sake of history, I might as well talk about this…

The version of the press kit I managed to snag is a cardstock folder emblazoned on the front with the same “Alien hand grabbing the Earth” art that’s on basically everything else. The hand is the thinner, more skeletal version of the hand, like we saw on the novelization, rather than the beefier ones used for visuals in the show. The cover uses an unadorned sans serif font. Internally, the title of the show is rendered with the Science Fiction Warp Trail Effect we’ve seen a bunch of times before.

The back is a plain starfield with a small copyright notice at the bottom. The folder is in the same style as the one that was used for the fancier globe-style press kit, but is simpler and lacks dividers.

The kit I received contained nine 8×10 glossy black and white photos and eleven documents. I’ve seen all these photos before – most of them were reproduced in Elyse Dickenson’s concordance. It’s nice to have them in this quality, though. Because this is 1988, these are photographic prints rather than 4-color process prints, which means I’m in luck if I ever decide I need to have a mural-sized black-and-white picture of Jared Marten printed up. There are headshots of the four leads, three group shots, and two set photos. It looks like the globe kit also included the promotional reference photos for compositing. According to the documents, the press kit originally came with a copy of the novelization.

War of the Worlds press photo
This is pretty much the most common promotional photo used for the series.

While painstakingly destapling the documents for scanning, I discovered that the pages had been shuffled at some point, and a bunch were missing. Here’s what I’ve got:

  • An introductory document that gives the series premise and credits. It’s one page that ends with a continuation mark, but the rest is missing.
  • A document describing possible angles for media coverage. The first page is missing. This was stapled to the introductory document, implying it’s one complete document, but page two starts in the middle of a sentence that doesn’t begin on page one.
  • A three page document suggesting promotional tie-ins for the show.
  • A typewritten press release about the show on KCOP 13 letterhead
  • Biographies for Sam Strangis, Greg Strangis, Herbert Wright, Tom Lazarus, and Jonathan Hackett. For some reason, there’s two copies of the second page of Sam Strangis’s bio.
  • Biographies for Richard Chaves, Jared Martin and Philip Akin.

If there was a manifest page, it’s missing, so I can only speculate at what isn’t here. I assume there was originally a bio for Lynda Mason Green, and at least two additional pages to cover the gaps in the first two documents. I guess it’s possible that there’s nothing missing, though. The page numbers all work out right, so it could be that the first two documents really were one continuous thing and the discontinuity between pages one and two is sloppy editing. No bio for Lynda seems obviously wrong though.

Page two of the media coverage document begins with the tantalizing parenthetical, “(Gene Barry’s character from the 1953 film)”, but embeds it in a paragraph about the upcoming festivities for the fiftieth anniversary of the 1938 radio show. It goes on to suggest interviewing effects supervisor Bill Sturgeon, modelmaker Greg Jein, and special effects coordinator Bernie Laramie, as well as Ann Robinson. It ends on a suggestion that the potential for another outbreak of mass hysteria like (allegedly) in 1938 would be a good angle for a story about the new series.

The promotional tie-in suggestions guide is even more interesting. They point out that Halloween is coming soon, and already has a historical association with the franchise, so why not print your station’s logo and the series logo on bags of candy for trick-or-treaters? I mean, other than the fact that this is definitely not a show for children of trick-or-treat age. I mean, a dude gets his face casually slapped off by a little old lady. “This would also be a prime opportunity to sponsor a WAR OF THE WORLDS party, perhaps in conjunction with a local dance club and college campus.”

War of the Worlds 1x07
Ah yes, those college kids love their media themed dance parties.

They again point out the Grover’s Mill celebrations, suggesting that plane ticket to New Jersey might be a good contest giveaway, and pointed media departments to Creation Conventions and Starlog magazine as resources if they’re interested in getting involved with the local convention scene.

Another aspect of brand promotional opportunities that seem obvious but I never would’ve thought about on my own is that the actors from a broadcast show in this era would be expected to record promotional bumpers for the local stations. A station could write to Paramount with their requirements and get back a ten second tape of Jared Martin saying, “I’m Jared Martin and you’re watching War of the Worlds on WDCA 20,” or suchlike, as explained at the bottom of page two.

The last section, though short, is pregnant with denied potential. They point readers to Simon and Schuster for discounted copies of the novelization to be given away for promotions, and promise other merchandise to come in the months ahead. “Additional premium items with the WAR OF THE WORLDS logo will be available for purchase,” they optimistically promise, then claim that they are planning to release T-shirts, sweatshirts, posters, more novelizations, and sleepwear. Yes, dear reader. Somewhere, tucked away in a warehouse in Los Angeles, I can only assume, I can only hope, I can only pray, there is an unreleased prototype version of a Lieutenant Colonel Paul Ironhorse camisole.

KCOP 1988 logoThe KCOP press release contains no new information, but is a neat physical artifact. Its most interesting feature is what it chooses to highlight in each performer’s capsule bio. For Martin, Dallas, of course, but also his Broadway work in Torch Song Trilogy. For Chaves, obviously Predator, but also an Aristotle Onaissis biopic.

There’s something similar in the press kit bios for the production team. For Jonathan Hackett, they highlight his role as the production manager on Follow That Bird. Yes. The Sesame Street movie. Tom Lazarus has an extensive resume, and they cite some things you’d expect (Though I guess by 1988, his work on Knight Rider wasn’t noteworthy any more), but also his 20 educational films for Psychology Today and his work on – I am not making this up – Mazes and Monsters. Sam Strangis’s bio is oddly short – only a single page including the press contact blurb. It’s also weighted toward his works in the ’60s and ’70s, giving the unfortunate impression that his heyday is behind him. The younger Strangis’s bio gives a surprising amount of words to The Karen Valentine Show, an unsold pilot from 1973.

While I’m sure every other thing I’ve read about the War of the Worlds cast draw primarily from these bios, there’s still a handful of tidbits in there I hadn’t heard before. A fun fact from Richard Chaves’s writeup is that his first acting role playing a Native American character was as “Irondog” in the third The Gambler movie. Philip Akin has a sweet anecdote wherein he declined a nice pair of loafers from the costume department because his research for the part suggested they would be hard for a wheelchair-user to put on unassisted. They note that Norton would come to be known for his distinctive printed T-shirts. Which I had, being honest, never noticed. Another new piece of trivia for me is that Jared Martin was in Marat/Sade. This sticks in my mind because yesterday, I learned that Abe Vigoda was too, through not, as far as I can tell, the same production.

His bio includes a quote along similar lines to what we’ve seen before about Martin’s take on the character, that he’s playing him as a “sexy” intellectual. I like that idea on paper, particularly given how it slots in with Gene Barry’s character in the film, but in practice, I never found Sex God Harrison convincing. I know Jared Martin was able to convincingly play “sexy” given his experience in Dallas, but I never felt he managed to thread the needle in War of the Worlds largely because his eccentricities were clearly meant to be charming, but more often were offputting. He’s too Big Bang Theory and not enough Stargate. The bio also mentions that he prepared for the role by reading Sagan and The Oxford Companion to the Mind, and there’s a brief mention of his interest in photography.

I’m glad to have one more physical artifact from this show. I wish there were more. I was promised sleepwear. It’s nice to have the original sources for some of the details we’ve seen crop up in various articles and other readings, and even if this doesn’t add much of anything new, it’s certainly interesting to see what Paramount thought were the show’s major selling points back in 1988.

So… Anyone have the pages I’m missing?

Oof.

A failed update of the geolocation database caused the anti-malware on the site to go tits-up for a few hours and just block everything. And then it took me another couple of days to noticed that when tech support “fixed” it, they did so by blowing away part of the apache configs so that only the front page was working afterward. So that was fun. Here’s some pictures.

Bisy Backson

Evelyn wants me to finish the Winnie-the-Pooh story, but I’ve been busy with work, so instead, here’s a picture I took while walking around Wilde Lake.

There are a lot of signs around Wilde Lake warning not to feed the geese. Many posted by the local government, but some not. I sense there was an incident. 

 

Click to Embiggen

Fiction: Winnie-the-Pooh and Geocaching Hoo

In Which Evelyn Learns How To Button a Button, and Owl Gives an Etymology Lesson

As it was only a little past lunchtime when Piglet had left Evelyn and Red Zoomer to their own devices, girl and scooter decided – though really it was mostly Evelyn doing the deciding – to spend a bit more time in the Hundred Acre Wood that day and see what other friends they could meet. So she turned southward, and before long, came to the part of the wood known as Pooh Corner, where the old gray donkey Eeyore had once built himself a house, and a short while later, his friends had disassembled it and then built it again.

And there, thankfully where it had been left the second time, was the little house, and there, beside it, was Eeyore, gloomily munching on some thistles. “Hello Eeyore,” said Evelyn.

Eeyore said nothing, but looked up from his thistles and glanced about himself, then returned to them with a gloomy sigh. “Would you like to find some treasure?” Evelyn asked.

Again, the donkey looked up, and looked all about himself, and gave another gloomy sigh. “I beg your pardon, small child,” he finally said. “But you seem to be looking for someone.”

“I’m saying hello to you, Eeyore,” Evelyn said, patiently. “I want to take you on an adventure.”

“Ah,” said Eeyore. “I fear you are mistaken. It’s Pooh Bear you want. Visitors to this wood are always looking for him.”

“No, Eeyore, I was looking for you.”

“Piglet then,” said the donkey. “He’s not so well known as Pooh, of course, but charming in his way.”

“Eeyore,” said Evelyn, “I’ve already visited with Pooh, and Piglet, and Tigger too. And now I want you to come with me to find treasure.”

“Me?” asked Eeyore, not at all convinced.

“You,” Evelyn repeated.

Eeyore turned around in a circle, just to be certain, then gave a little nod of resignation. “I suppose it must be, then,” he said. And off they went.

Evelyn was by this point getting quite good at finding the shady spot quite near the north pole, but she made a great show of checking her map, for Eeyore’s benefit. When they finally got there, Eeyore looked around the place and sighed. “I see,” he said. “I understand now. Finding a treasure is an Expotition which calls for Brain. And Pooh, and Piglet, and Tigger, and even Little Roo, well, they are of course quite agreeable for spending a lazy afternoon playing Pooh Sticks or catching butterflies. But they haven’t a single brain between them, just fluff. This, I think, is a job that calls for some other animal. I shall set myself to it.”

And so he did. He set himself to the search with all the speed and vigor of a tired old gray donkey. And quite some time passed as he looked all around the shady spot, under leaves, and between blades of grass, and on top of mushrooms. Evelyn passed the time by trying to teach herself to climb trees (without much success) and how to button buttons (with a little more success), and by sometimes making a loud “Ahem” sound while tapping the fallen log with her foot.

But eventually, as it was starting to get a bit late, Evelyn said, “Eeyore, have you tried looking inside this log?”

“What?” said Eeyore. “What’s that? How is anyone to search for treasure with these constant interruptions? Here I am, just about to search inside this fallen log, when all of a sudden, I am interrupted. Honestly.” Then, Eeyore looked inside the log, and nodded very sagely to himself. “Aha,” he said.

“Have you found something?” Evelyn said, as casually as she could, given how long this particular Expotition had taken.

“I have found A Something,” Eeyore said. “Of a very suspicious kind.”

Evelyn helped Eeyore take the jar out of the log and declared, “Eeyore, you’ve found the treasure!”

“Have I?” he asked.

“Yes, look,” Evelyn said, and opened the jar. And there inside, Eeyore saw all the various treasures, such as the pretty rock from Pooh, and Tigger’s spring, and Roo’s marbles, and Piglet’s button.

“Oh,” said Eeyore, with a little longing look in his eye. “Well I don’t suppose… No, no, it could never be…”

“What is it, Eeyore?” asked Evelyn. “Would you like a piece of treasure?”

“It’s just… If no one would object… That button…”

Evelyn took the button out of the jar. It was the one that Piglet had put in that morning. “Do you want the button, Eeyore?” she asked.

Eeyore looked over his shoulder. “I think that a button like that would be just the thing to attach my tail. Nails can be fickle things, you know.” Evelyn looked at Eeyore’s backside and saw that his tail was held on with a nail, and could tell that it would take only a very little bit of pulling for the nail to come out.

“You could have the button, Eeyore,” Evelyn said. “If you have something to trade.”

“Hm,” said Eeyore. “Hm indeed. Aha.” And he took out a length of ribbon. “I had been saving this ribbon to replace my tail in the event I lost it again,” he explained. “But with that button, I don’t expect I’ll be needing it any more.”

Evelyn agreed that the ribbon would be a very grand thing to trade for the button. So she put the ribbon in the jar and took out the button. And while Eeyore was writing his name in the log book, Evelyn, who, as you will recall, had just been practicing a little while ago, buttoned the button onto Eeyore’s tail so that it was fixed firmly to him and wouldn’t fall off.

Once the treasure was safely put away back in its log, Eeyore swished his tail a few times, and nodded contentedly. “Thank you, small child,” he said. “You have done a great kindness to an old donkey.”

“You’re very welcome, Eeyore,” said Evelyn.

And so Eeyore went back about his business, and as it was getting late, Evelyn went home for the night. But the next morning, she returned to the Hundred Acre Wood, and this time, she made her way to The Chestnuts, and climbed up to the house of Owl. The sign on Owl’s door read, “PLES RING IF AN RNSER IS REQIRD. PLES CNOKE IF AN RNSER IS NOT REQID.” Evelyn could not read this sign, but it hardly mattered as there did not seem to be a bell pull anyway, so Evelyn knocked on Owl’s door.

“Hoo-oo’s there?” called the voice of Owl from behind the door.

“It’s Evelyn,” Evelyn said. “And you’re Owl.”

“Hm, yes,” said Owl as he opened the door. “You must be the little girl who has been taking all the animals in the wood on an Expotition?”

“Yes. I want you take you to find a Geode Catch,” she said.

“Ah,” said Owl. “Hm. Yes. The spotted or herbacious Geocache. Geode, From the Greek, geodes.” He took down a book from his shelf and consulted it, very importantly, then turned it the right way up and consulted it more. “Meaning a sort of hollow rock with crystals lining the inside. And catch from the Anglo-Norman cachier, meaning… Hm… Um… To… To catch. I see. Yes. Well, we’d best be off then,” he said.

And so they were. And along the way, they happened upon Rabbit, who had been busy gardening all week, and thought that an Expotition to find a Geocache would be a good way to pass the time while he waited for his carrots to sprout. So along they went, once again, to the shady spot quite near the North Pole.

Owl found a convenient branch and busied himself with searching in all the high places, in between breaks to tell the story of his cousin Owlsworth, who once caught a geode that was hidden underneath a stage by the lake. Evelyn thought it was very lucky that the treasure was not hidden somewhere up high, because with all the story-telling, Owl got very little actual looking done.

Rabbit, meanwhile, looked in all the low places: between the flowers, and under the leaves and he even dug a few small holes, being something of an expert at digging. But before long, he looked in the hole in the log, and up he came with the treasure. “You found the treasure, Rabbit!” Evelyn exclaimed.

“Well so I did,” said Rabbit. “Let’s see what’s inside.” Evelyn helped him open the jar, and they looked at the treasures inside.

“Oh no,” Evelyn said. “The pen got lost. Now you can’t write your names in the book.”

“I believe I can help with that,” said Owl, and took one of his feathers to use as a quill pen. He flapped down from the convenient branch and wrote his name in the book, WOL. Then he gave the quill pen to Rabbit, to write his name. Once signing the book was done, Owl put the feather in the jar for the next person to use, and added a second feather as a treasure to trade. In return, he took the ribbon that Eeyore had left, because it would make a very nice bell-pull.

Rabbit looked in the jar as well, and after a bit, he saw the spring. “Why, I plant my carrots in the spring,” he said. “This spring is the perfect thing to put on my mantle to remind me of how much I like spring. Whenever I look at it, I’ll remember that when springtime comes along, I have to plant my carrots.”

Evelyn thought that was very funny, because the spring had been left by Tigger, and Evelyn knew that Tigger and Rabbit didn’t always get along. So it was very funny to her that Rabbit would be so excited to have one of Tigger’s springs. In its place, Rabbit left his extra gardening glove.

Rabbit was so excited to put his new spring on his mantle that he hopped straight off home once they had put the geocache back in its hiding place. Owl began to tell a story about his great aunt Muriel, who owned a pen shop specializing in quill pens, but Evelyn suddenly remembered that she had wanted to visit the bridge to nowhere near the lake, and so she said goodbye to Owl and headed home.

Fiction: Winnie-the-Pooh and Geocaching 2

We start drifting a little from the way we originally told the story here because I couldn’t figure out how to make the original sequence of events make sense, but I assure you I have captured the overall gist of it.


In Which Evelyn Returns to the Hundred Acre Wood, and Piglet Almost Meets a Muggle

A day or so later, Evelyn once again decided to go for a scooter-walk to the Hundred Acre wood. And before long, she came to the home of the Piglet. Evelyn knew it was Piglet’s house the moment she saw it, because it was a beech tree, and because it was next to a sign that said, “TRESPASSERS W”, and because Piglet was standing in front of it, sweeping the dust from his front step.

“Hello Piglet,” Evelyn said. “I’m Evelyn. I know you are Piglet, and you’re Winnie-the-Pooh’s friend.”

“Hallo, Evelyn,” said Piglet. “Pooh Bear told me all about your Expotition. It sounded like quite the grand adventure.”

Evelyn thought that Piglet sounded rather sad, as though he were very sorry to have missed the Expotition. In fact, Piglet was mostly of the opinion that the very best sorts of grand adventures were the ones that were already over and done with so that everyone could enjoy a pleasant Pooh Hum about them.

Evelyn said, “We could go on our own Expotition if you like. And you could find the treasure yourself.”

“Hm,” said Piglet. “I suppose if it’s an adventure, I should go. But are we likely to meet any Heffalumps on the way? Because I very nearly met a Heffalump once, and I shouldn’t like to repeat it if Pooh isn’t about. It’s so much safer with two, you know.”

“I don’t think we’ll see any Heffalumps,” Evelyn said in a breezy sort of way. “But we must be on the lookout for Muggles.”

“Oh dear,” Piglet said in a worried sort of way. “Are Muggles terribly ferocious?”

“No, no, Piglet,” said Evelyn. “Muggles are what Geocachers call people who don’t know about Geocaching. You have to be very careful not to let a Muggle see you when you find a geocache, because they don’t know the rules.”

“Well that’s all right then,” said Piglet, and so he and Evelyn and Red Zoomer set off, past the six pine trees, and toward the little spinney where Pooh had once failed to catch a woozle, and over the river, and at long last to the shady spot quite near the North Pole.

Evelyn showed Piglet how they had to search. Piglet looked under stones and between sticks and had just spotted the treasure jar inside the knot-hole when a rustling sound came from beyond the clearing. “Muggles!” Piglet shouted, and hid himself in the knot-hole at once.

But Evelyn just laughed. “Look, Piglet,” she said. “It’s your friends Tigger and Roo.”

And so it was. That morning, after Tigger and Roo had their breakfast of malt extract and tea cakes, they had gone out for a bounce in the woods, and by chance had happened upon the little shady spot just as Piglet had found the treasure. Piglet poked his head up out of the knot-hole, and in a very cautious voice, asked, “But are they muggles?”

“I’ll check,” Evelyn said. “Hi Tigger, I’m Evelyn. Do you know about geocaching?”

Tigger, being that sort of tigger, puffed out is chest and said, “‘Course I do. Catching geodes is what Tiggers do best!” and to demonstrate, he bounced straight up into the air, snatched something, and presented it to Evelyn. “See?” he asked.

It quickly became clear to Evelyn that Tigger had confused geodes with cicadas, for there were rather a lot of them this year. Evelyn leaned down close to Piglet and whispered, “I think they might be Muggles, Piglet. You know what that means.”

Piglet did not know what that means, and said so, but Evelyn smiled and said, “It means we get to teach them all about it!” And so she did, explaining to Tigger and Roo all about Geocaching, and how to follow a map, and how to search for treasure, and how they could trade something if they found it. Roo thought this was all terribly exciting and began pointing all about at every crook and hole and shadow on every tree and begging Tigger to climb up and look. Tigger, who had learned his lesson about climbing trees, was rather nervous about the prospect, and contented himself to searching just the branches that were below bouncing height.

Piglet climbed out of the knot-hole and made a grand show of searching as well, because he thought it would be rather impressive if he pretended not to know where the treasure was, and then just sort of found it in a casual sort of way. But he left it too long, and little Roo bounced into the knot-hole and found the treasure himself. Piglet was greatly disappointed by this, but Evelyn game him a knowing sort of wink, which made him feel better about the whole thing.

Evelyn helped Roo open the jar, and they all looked at the many small treasures inside. Evelyn suggested that Piglet should choose first, as he was the first one to join the Expotition. Inside the jar, Piglet found a Lego figure that looked just like himself, and he thought that it was so perfect that maybe someone had left it there just for him. Evelyn agreed that was a very likely thing, and asked what treasure he was going to leave in its place.

Lego Piglet“I hadn’t thought of that,” Piglet said. “I suppose I could leave a haycorn.”

“I don’t know, Piglet,” said Evelyn. “It could be a long time before the next person finds the Geode Catch, and the haycorn could be spoiled by then.”

Piglet, who was starting to feel a little peckish, was relieved to hear that. So instead, he checked himself all over. As it happened, Piglet was wearing a brand new sweater, or jumper, depending on your localization and what sort of stone Harry Potter found in your area. And it came with a very splendid extra button. As Piglet – having the wrong sort of fingers for buttoning buttons – never buttoned the buttons on his sweater, or jumper, to begin with, he didn’t imagine he would need a spare. Evelyn agreed that a pretty button was a very good sort of treasure, so Piglet traded it for the little Lego Piglet.

Next, it was Roo’s turn. Roo had a few marbles in his pocket, and he traded them for some marbles that he found in the jar, and if you could tell the difference between the marbles he started with and the marbles he ended with, you have a keener eye than I do, but Roo was happy with the trade.

Tigger key
Turns out Disney did make a fancy collectible Tigger-themed decorative key , but this feels truer to the original intent.

Finally, it was Tigger’s turn. Tigger’s first thought was to take the very button that Piglet had just left, but Evelyn suggested it might be more fun to leave that for someone who didn’t know where it had come from. So Tigger dug down deeper in the jar and found a Tigger-shaped key. “A Tigger key!” he exclaimed. “Why, this is the most tigger-riffic treasure I’ve ever found!” and in trade, he left one of his extra springs, feeling that with his new key, he was entirely bouncy enough without it.

Afterward, everyone wrote their names in the log book. Piglet, of course, could write his own name. Roo could not, but insisted on trying anyway. Tigger, after insisting that name-writing was what Tiggers did best, and then fumbling with the pen several times because pens are not a good fit for Tigger-paws, conceded that, “Tiggers don’t like using pens,” and let Evelyn write it for him as he spelled his name out for her: T-I-GG-R.

Once the cache was safely put away, Tigger and Roo bounced happily off into the woods to find whatever locks they could try Tigger’s new key on, and Evelyn climbed aboard Red Zoomer to see Piglet home and perhaps have a little lunch, because she had never tried haycorns before. But just as they were passing the six pine trees, a passing squirrel dropped a nut into a pile of dry leaves and it made a little rustle and Piglet, who had been thinking in a very thoughtful sort of way about the day’s adventure, was so startled that he suddenly shouted, “M- M- Muggles!” and ran all the way home.

Rollin’ Rollin’ Rollin’

I have an exciting work-related thing going on this week which is occupying my time, and also I got bifocals for the first time and have not re-learned how to see well enough to write long-form fiction or essays, so instead of the usual offerings, here is a picture of the dice wall my wife made. See you next week.

Fiction: Winnie the Pooh and Geocaching As Well

The other night, my daughter asked me to tell her a story. I made her do the heavy lifting. Here, after some editing, is the first part of what we came up with.


In Which a Visitor comes to the Hundred Acre Wood to teach Winnie-the-Pooh about Geode Catching

Evelyn and Red Zoomer
She tells me she would’ve needed to call it something else had it been slow.

Quite a long time ago – it may have been last Sunday or perhaps even Saturday – there was a little girl named Evelyn. And once day, Evelyn decided to go on a Scooter Walk. So she got her scooter, which she had named “Red Zoomer” on account of it was very fast, and also red, and she set off for the Hundred Acre Wood. By and by, Evelyn came to a house in the forest with the name “Sanders” written over the door in large gold letters. Now, of course, Evelyn could read very well, so long as she limited herself to sight words like “is” and “as” and “the”. But “Sanders” was a different matter entirely. But she gave the matter a little think, and it occurred to her that she certainly couldn’t read the name “Sanders”, and she couldn’t read the name written over the door, so, logically, that meant that the name over the door must be “Sanders”, which meant that Winnie-the-Pooh lived under it. And so it was.

Evelyn had always wanted to meet Winnie-the-Pooh, of course. Her brother Dylan had once told her all about the dangers of entering a bear’s house uninvited, so she knocked firmly on the door.

Winnie the Pooh Lived Under the name of Sanders

Winnie-the-Pooh had just finished his mid-morning snack, and had been preparing for his late-morning snack when he heard the knocking. As it was quite an unusual time for a visitor, he called out, in a cautious voice, “Who’s there? Are you a friend?”

“Someone’s friend in particular, or just generally sociable?” Evelyn answered. Because she always tried to be a friend, but on odd occasions she had been know to bite someone, particularly if they wouldn’t share the crayons. But never hard enough to leave marks.

“Are you a friend of Pooh Bear?” asked Pooh, though he was starting to develop his own suspicions.

“You’ll have to ask him,” Evelyn called back. “We haven’t met yet.”

Pooh rested his head against his paw and thought about this. And for a bear of very little brain, this was a difficult question. Now, the way Pooh saw it, it was generally best for someone to be a friend, because friends tended to say very friendly things like, “Would you care for a small smackerel of honey?” So he nodded to himself and called out, “Then I suppose you had better be,” and flung open the door.

“I’m Evelyn,” Evelyn said, by way of introduction. “And this is my scooter, Red Zoomer.”

“Ah,” said Pooh. “You must be my very good friend Evelyn.” He leaned in conspiratorially and whispered, “Is Red Zoomer a friend as well?”

“Oh yes,” said Evelyn, “Red Zoomer is a very good friend who hardly ever topples over and drops me on my face.”

“Well that’s all right then,” said Winnie-the-Pooh. “What brings you to the Hundred Acre Wood today?” asked Bear. “I don’t suppose you came to invite someone to lunch?”

Evelyn laughed. “Actually, I came here to go on an Expotition. I know you are very famous for your Expotition to find the North Pole, and thought you would like to go with me.”

Winnie-the-Pooh was always pleased when someone remembered his discovery of the North Pole, and so he almost agreed immediately, but it occurred to him first to ask, “Will this Expotition be searching for any of the fiercer animals, such as Jagulars or Woozles?” Because while Pooh was quite obviously the bravest bear in the Hundred Acre Wood, he shuddered to think what one of the fiercer animals might do to his new friend Evelyn. To say nothing of Red Zoomer.

Once again, Evelyn just laughed, “Silly old bear. This Expotition is to find Treasure.” And she said it just like that, with a capital letter and everything. She quite likely would have said it in italics as well, but being a very small child, she couldn’t stretch her fingers far enough to press control-I.

“I see,” Pooh thought. “Would this treasure happen to be of the edible sort?”

“Possibly,” Evelyn said. “You never can tell with geocaches.”

Bear considered this. “Begging your pardon,” he asked, “But what exactly is a Geode Catch?”

“It’s a treasure,” Evelyn said, carelessly. “You follow a map to find it.”

“And how quickly does the map move? Will we have to run?”

Evelyn showed Pooh her phone. Or rather, the phone she had borrowed from her daddy. “This is a map,” she explained. “The X shows us where the treasure is.”

“So we look for the X?” asked Bear.

“We look for the spot,” Evelyn said. “The X shows us where the spot is.”

“Will the X be joining us here, or will we meet it along the way?”

“Silly old bear,” Evelyn said. “Come on. You should bring some treasure too.”

Now, Pooh was confused. More confused. “I thought we were finding treasure at the spot.”

“Yes, but if we take the treasure, we should leave something else for the next person to find,” Evelyn said.

So Pooh reluctantly collected one of his smaller honeypots, and then Pooh Bear and Evelyn and Red Zoomer set out to follow the map to find the spot. Evelyn made a grand production of directing the Expotition this way and that, past the six pine trees, then south toward the little spinney where Pooh had once failed to catch a Woozle, and over the river, stopping only long enough for a single game of Pooh Sticks. And as they walked, Pooh thought of a little hum about their Expotition:

Bear and Girl set out one day,
They went for a walk in a usual way,
What did they seek? A Geode Catch.
Where will they find it? A wooded patch.
Over and under and around and through,
Went Girl and Bear. Oh, and Red Zoomer too.

At long last, Evelyn and Pooh came to a shady spot, not far from the North Pole. “Aha!” Evelyn declared. “This is the spot.”

“I don’t see a spot,” said Pooh. “I don’t even see an X.”

Evelyn pointed to the map. “The map says that we must search.” And so they did. Evelyn immediately started looking underneath leaves and up trees and between blades of grass. Pooh walked around in circles several times, and then searched inside his footprints. But after several minutes, he had found neither spot nor X, and so he sat down beside a fallen log to have a think. And as the ground was rather uneven, he set his small honeypot in a knot-hole in the log to hold it steady.

A geocache
Picture for demonstration purposes only

“Now,” said Winnie-the-Pooh, “I always think better when I have had a small something.” So he reached for his honeypot inside the knot-hole on the log. To his very great surprise, however, what he found was an entirely different jar.

He studied it carefully. “There is something very unusual about this knot-hole,” he said. After a moment of panic, he looked again, and found his own honeypot still safely tucked in the hole beside the other jar. “Perhaps,” he thought, “This is the sort of knot-hole that often contains two honey jars.” And so he opened the new jar. “Oh bother,” he said. “No honey.”

“Pooh!” Evelyn exclaimed, “You’ve found the treasure!”

“Have I?” asked Pooh. “I thought it was a jar.”

“It is a jar,” Evelyn said. “The treasure is inside.” She showed Pooh how inside the jar was a tiny book and a collection of small baubles. Pooh found that among the things inside was a very nice pencil eraser. Pooh, of course, had very little use for a pencil eraser, but this one happened to have his own face printed on it.

Winnie the Pooh erasers
Evelyn came up with this all by herself. It seemed likely that such a thing existed, but I’m not aware of either of us having seen one before.

“What a lovely eraser,” Pooh said. “It looks almost like it was made for me.”

“Maybe it was,” Evelyn said. “Maybe someone put it there hoping you would be the one to find it. You can have it if you like,” she said, “If you have something to leave in its place.”

To Pooh’s very great relief, it was plainly obvious that even the smallest of honeypots would not fit inside the jar. But as it happened, the previous day, Pooh had found a very pretty stone by the edge of the stream, and as luck would have it, he was carrying it with him that day. Evelyn agreed that a pretty stone would be a suitable sort of thing to leave as a treasure. So Pooh deposited his stone in the jar, and in return, he took the eraser. Then Evelyn showed him how they were supposed to write their names in the little book to let everyone know they had found the treasure. First, she wrote her name, “EƲ3LŲN”. Then she helped Pooh write his name. Evelyn did not know how to spell “Pooh”, and Pooh himself only had a very general notion of it, so they wrote “P.B.” for Pooh Bear, and left it at that. After, they closed up the jar and tucked it back inside the knot hole.

“Did you have a good Expotition, Pooh?” Evelyn asked.

“Oh yes,” answered Bear. “I so wish my friends could learn all about Geode Catching as well.”

“Well maybe they will,” Evelyn said. “Now, I’m getting kind of hungry. Let’s go have a small smackerel.”

And so they did.

Ross Plays! Page 4 of the Bundle for Racial Justice and Equality

By the way, there’s a new massive bundle out there, this one for Palestinian aid. Wherever you come down on that part of the world, there’s never been an armed conflict in history that didn’t hurt a bunch of people who didn’t deserve it, so if you’re so inclined and all. It has a lot of overlap with the previous huge bundle, but there’s some new stuff in there too.

  • For the Honor – PnP RPG involving princesses.
  • Hello Charlotte, Metamorphabet – No Linux Ports
  • Super Rad Raygun – A Mega Man-inspired platformer with a Gameboy visual flavor and an over-the-top Reagan-era backdrop (You play a Chibi B-MO-ish robot-human hybrid built to fight communists despite being the product of massive OSHA violations). It ran well, but the config tools don’t have a linux port, so I played through the first level with key mappings that are completely unusable for a southpaw (WASD to move, VGBY for buttons) and only worked out how to remap them by trial and error.
  • Fortune 499 – No Linux port. Looks like neat retro-style RPG.
  • Heroic Asset Series: Overworld – A 16×16 sprite pack for making Zelda-likes
  • This Discord Has Ghosts in it – Seems to be a collaborative game played via Discord? Not really ready for something like that today.
  • 10S – A retro-styled action game whose gameplay is modeled on tennis. No Linux port.
  • My Friend Took Me To A Feline Therapy Place For My Anxiety And I’m Starting To Wonder Where The Cats Are? – This is a book. A novel about… Well, it’s all there on the tin, really. It’s very sweet and wholesome.
  • Quadrilateral Cowboy – This one is really neat and I can play it to boot. It’s a cyberpunk heist game set in a world that seems to mix Christie-time and Cyberpunk motifs, with a medium-low poly look where characters all look strange and blocky – at first I thought it was Minecraft style, but it’s not really. My only complaint is that it’s one of those games that lean in on the “awkward controls” thing. You know, where you interact with the world mostly by clumsily batting things around like your hands are made of rock.
  • Blind Men – Um. Gay anime supervillain romance visual novel? I clicked through about ten minutes of dialogue before I lost interest. It had pretty much lost me when the beautiful bishie boy with the sexy eyepatch laments his hideous disfiguration.
  • Sewer Rave – I… Um… I have no idea. It’s a raycasting low-rez-style game set in a surrealist dance party held by rats in a sewer? I don’t think there’s anything coherent to it, just a bit of a synesthesia thing? I don’t know. I’m uncomfortable.
  • HPS Cartography Kit – A tileset for a hex maps. Is this the first RPG asset pack for tabletop gaming we’ve had so far? I can’t remember.
  • SAI – An action game about deforestation? Windows-only, but it’s also been made free so you can try this one even if you didn’t snag the bundle. The screenshots look lovely.
  • OneShot – Big winner here. Sort of JRPG-flavored game with a heavy meta-element reminiscent of Undertale. You play as… Well, no; the player character is a sort of catboy trying to save a dying world of robots, but you don’t play “as” him; you play as you; the game addresses you by name (It didn’t ask me my name. It just knew. Which means that, despite, again, me using an operating system that The Man disapproves of, it looked up profile information. It didn’t even call my by my linux username; it actually looked up the “Real Name” I put in when I installed the OS. Which is not a very normal Linux thing to do. Also, I prefer to play games in windowed mode rather than fullscreen (I know I’m weird), and this is the first game that’s actively agreed with me about that – its intro text says that it’s better to play it in a window. And it used this to great effect, sometimes interjecting comments to the player not via the game’s UI, but via an OS dialog box (The dialog boxes are not quite perfect; there’s some broken icons that I think stem from it using a deprecated API).
  • GNOG – Very disappointed that this has no Linux port as it bills itself as a collection of puzzle boxes, and that’s right up my alley. TBH, I think an android port would be even more apropos.
  • Drum Brain – This is an interface for rhythm game instrument controllers, which would make it a miss for me even if it ran in Linux.
  • The Fall of Lazarus – A science-fiction mystery game that looks pretty interesting and which, again, I can’t play because it’s Windows-only.
  • Multi-Platformer Tileset – What it says on the tin. Retro-styled assets for platformers, looks to have taken some inspiration from Ghost’n’Goblins maybe? It’s a little bit Castlevania, but with a softer edge. Actually reminds me a lot of Faxanadu, but that’s not a game I imagine inspiring a lot of artists directly.
  • Bleed 2 – This is a stylish arcade-style action game. It looks great and plays well, and is just not my kind of thing. Gameplay is like a 2-D platformer, except that you use the mouse to aim and shoot while doing platforming via the keyboard and it is all too damn much. Also, the Linux release comes as a binary installer. An executable program you run which asks you where to install it, and then it does. This is not a linux thing and it made me uncomfortable.
  • Voyageur – A bit of an Oregon Trail in space, but a more forgiving one. You wander the galaxy on a forward-only journey (for technobabble reasons, you can only ever travel in the general direction of the galactic center), pick up crew, refit your ship, trade resources, foment revolution. It’s a thoughtful, slow-paced game that I found myself idling away a pleasant hour on. It feels like one of those games based around hidden mechanics, where you’re supposed to spend a lot of effort figuring out exactly what sorts of planets are optimal for what sorts of activities, and buying low and selling high, and that usually gets tedious for me, but the game is very forgiving so far, and with a cargo capacity of 4 and no ability to backtrack, it pretty much has to be, and you can’t really afford to hold out for an arid planet to sell your moist foodstuffs. Also, the best profits are on art objects, and those are unpredictable. Some graphical glitches in linux. Nothing show-stopping; the game is menu-driven so you’re not going to screw up due to some flickering, but it’s visually unpleasant when it gets bad. Annoyingly, the visual glitches seem to go away if I run it in windowed mode, but you’re limited to two specific window sizes neither of which is a good fit for my actual physical screen.
  • A Normal Lost Phone – It’s getting to be a trend with these indie games where about three minutes in, you realize that you’re reading a coming out story and the only real question is which flavor. This is a “You found someone’s lost phone and work out their story by reading their text messages” game. Not nearly so dark as Sam is Missing. Huh. Another lost phone game about a character named Sam. Weird. Also the barest hints of The Missing, and Secret Little Haven (If you understand these references, you know the answer to what kind of coming out story this is). Anyway, it’s fairly good. The main method for gating gameplay is via passwords, so there’s a lot of “Now go back through hundreds of messages to figure out which birthday/zip code Sam associates with this account (Though there’s one puzzle where they change it up and that’s pretty great). Fortunately, the game is fairly short, though it’s heavily frontloaded with “Read hundreds of texts before you get a sense of what you should be doing.” The bigger problem is that Sam’s narrative voice doesn’t come through all that strongly until the very end, so I didn’t feel connected to the feelings of oppression and alienation that motivates the plot. The ending is more uplifting than I expected; I spent a long time bracing myself for the reveal that Sam had died in a motorcycle crash.
  • Speed Dating for Ghosts – Another game I’m sorry to miss out on because of the lack of Linux or Android ports. Sort of a cute visual novel/CYOA thing with art that’s somewhere between Edward Gorey and Maurice Sendak.
  • Underhero – A fun Metroidvania with a bunch of twists. First things first, you start out as an invincible hero near the end of his journey… But then a low-level minion drops a chandelier on you. This is the second game so far that’s started off with the chosen hero of destiny getting trivially murdered in the opening scene. It blends in elements of Skyward Sword in the form of the hero’s chatty magic weapon which conscripts the minion into completing the hero’s quest, though they’ll need to re-empower the magic weapon while carrying out the evil overlord’s assignments. The battle system is more similar to Paper Mario than any Metroidvania, though, switching to a strategic ATB-like system where the player and the enemy exchange blows based on timing and a stamina meter.
  • Throw Cubes into Brick Towers to Collapse Them – With a name like this, I really wish I had played it and come back to tell you that this is a misleading title and it’s actually a philosophical deconstruction of identity and capitalism. But it’s Windows-only, so I can’t.
  • Pixel Art Medieval Fantasy Characters Pack – Asset pack in the retro-modern style that’s a little smoother and cleaner than a legit retro-style. Reminds me a little of Shovel Knight, maybe.
  • Imperishable Memories – A Gradius-style shooter with hand-drawn graphics and a storyline I… didn’t really pay enough attention to. Not my thing. I had to install a bunch of 32-bit dependencies for this to work, and unhelpfully, the game will start but not work if they’re missing.
  • The Floor is Jelly – A platformer whose gimmick is that the platforms are non-Newtonian fluids. I don’t find the art compelling, but the concept is. But, again, no linux port.
  • Ech0 – A tabletop RPG based around map-drawing with the broad concept of “Kids playing in the wreckage of a giant robot”.
  • Brassica: A Marry Tale – We end page 4 on another of the bundle’s favorite genres: gay romance visual novel. The setup reminds me a bit of The Royal Trap – looks like it’s setting up a dating sim in a fantasy-medieval kingdom, only queer. The first few minutes of text did not catch me, and there’s a languidness to the transitions that made it feel slower than it was.