After decades of hearing gamers shout about how prerecorded video is “just flat pixels on the screen; pixels have no souls” (Actual quote from a comp.sys.ibm.pc.games.adventure thread), unlike on-the-fly rendered polygons, which, I guess, do have souls, it’s amazing and wonderful that full motion video has, in 2016, started to find itself a bit of a niche market among the indie game scene.
It’s 2016 and my favorite kind of video games have live action video, and my favorite thing to watch on the TV is other people playing video games. It’s a good thing I’m such a big fan of surrealism.
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